CV
Work Experience
2020 - 2025
Senior XR Developer, Make Real
Ported and optimised complex Unity multiplayer simulations across multiple platforms, enhancing gameplay systems and user experience. Delivered training and collaborative applications, iterating on user feedback to improve clarity and engagement. Developed Android games with a focus on social interaction and player experience, and created training modules designed for consistent cross‑device performance.
2019 - 2020
Freelance Unity Developer
​As a Freelance Unity Developer, I delivered a range of XR and interactive projects across Solarflare Studio and M‑is, engineering real‑time simulations, multi‑device demos, and mixed‑reality minigames with intuitive, responsive interaction design. My work included developing multi‑user training and showcase applications with reliable networking and smooth onboarding, while collaborating closely with designers and stakeholders to refine interactions for live demonstrations and polished user experiences.
2014 - 2019
3D Developer, INITION
I created immersive experiences and simulators that blended hardware integration with user‑driven feedback to achieve greater realism, built AR and touch‑table applications with synchronised multi‑device content, and prototyped new payment and interaction systems that explored fresh approaches to user engagement.
Skills & Expertise
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Unity (C#) Development: Gameplay systems, UI, scene management, input systems, haptics, and interaction design
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JavaScript Development: Node.js, PixiJS, Three.js, and Express
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Cross-Platform Deployment: Windows, Android, iOS, and emerging hardware
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Hardware: Desktop, mobile, Meta Quest, Pico, HoloLens and Magic Leap
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Networking & Systems: Photon PUN2, Unity Netcode for GameObjects, UDP networking, multi-user features
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Performance Optimization: Profiling, debugging, and cross-platform tuning
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Collaboration: Agile development, sprint planning, version control (Git), and strong communication with design, art, and production teams
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Generalist Approach: Broad experience across gameplay, UI, tools, and backend logic